Game access now is kinda expensive (and, frankly, it isn't worth the money yet, unless you want to support the game) but beta should start in a month or two, and they'll have open beta (free tests) in 2017. ![]() This is major reason for NDA still on, but there is couple vines and screenshots giving orientation about game's final look - such as this or this. The game entered its beta one phase back in 2018, with tests capable of putting 3000 humans and bots on the battlefield simultaneously. placeholder models and animations, since the team was focused on building and testing their custom made engine, physics and some basic features till recently. ![]() Some of it's important features are three Realms, 33 different classes (! - but not all will be there by launch), physics and spell collision (say, frost + fire produce steam), players crafting their abilities from components and world - made of huge islands - changing it's texture and shape (!) based on player territory control.Īvailable videos mostly have 2013 i.e. Oh, by the way - the game is Camelot Unchained aka "Dark Age of Camelot 2", PvP/building/crafting MMORPG by Mark Jacobs. Another interesting (well, to me at least) aspect is underground building - connected to mining, actual digging of long tunnels underground. Victors will have the choice between leveling conquered buildings to the ground, repairing / inhabiting them or picking them apart for resources - in order to build elsewhere. Structures can be fully destroyed - unless you build offline or in starting zones BUT there will be siege windows (time for destruction) and it should take big number of players and siege engines. Of course, these images represent only the style and choices of one player - furthermore, this is rather early and rough, alpha tests look of the aforementioned building tool. (Camelot Unchained Building Environment) and buildings it will matter a lot for the economy and especially for control and defense of conquered territories. And this is how it looks many, many hours later: They have over the last several weeks begun releasing information about their aims and goals for Beta testing, and yesterday’s announcement about the Dragon’s Circle is the clearest hint yet that they’re really getting ready to start Beta testing… sometime.Building is 100% free form (say, like Minecraft) - this is video by Necromaniak, one of players in alpha tests. He freely admits that this is partly an apology for the lateness of the Beta, and partly a bribe to get as many people in the testing as possible.Įven though they have announced no date for the start of Beta testing, and though I hate speculation on the subject, there are signs and portents that an announcement is on its way. Been looking around for awhile on the forums, couldnt seem to find a date for the end of the final beta. Mark has suggested awards for participation in the testing ranging from cosmetics, to tier upgrades, to actual cash. They have announced plans for what they call Dragon’s Circle and Saturday Night Sieges, both of which are designed as much for fun as for testing mechanics and server architecture. This week’s main announcement was about the form they want Beta testing to take, and they want it to be as fun as possible. Beta 1 backers already have access to some Alpha testing. For example, if you backed at a level which gave you access to Beta 2 testing, you will actually have access as soon as Beta 1. They are, however, “bumping up” beta access for whichever tier you selected. They are absolutely not giving out any dates for Beta until they are damn sure they can meet those dates. They at one point had to completely scrap the planned Ability system and re-make it from scratch this is the “re-abilitation” that you may see or hear referenced. ![]() The game is later than they anticipated when they had their Kickstarter way back in April 2013. ![]() If you look at this week’s wrap-up video/Q&A, the head of the company Mark Jacobs talks about this a bit. At this point, there is no official announcement as to when Beta 1 will start.
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